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Old 11-12-2014, 06:43 PM
TheSwageLine's Avatar
TheSwageLine TheSwageLine is offline
Join Date: May 2009
Posts: 835
Default Zeus Tiago 2015

 photo zeustiago2deepredtt.png
Shown in Deep Red 2Tone

 photo zeustiago2royalblue.png
Shown in Royal Blue

Shooting Brake
 photo zeustiago2sbbluehazett.png
Shown in Blue Haze 2Tone

 photo zeustiago2sbsilvermist.png
Shown in Silver Mist

GT/XK/SL rival
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Old 11-13-2014, 08:23 AM
SV's Avatar
SV SV is offline
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Join Date: Dec 2004
Location: Texas
Posts: 5,067

Very impressive as usual! It's got a rakish, shooting-brake style look, and I like the way the silver/chrome element along the sills continues into the front air dam. Not entirely sure how I feel about the two-tone color schemes (apart from Bugatti and well-done Rolls-Royces I'm not a big fan of multi-colored cars in general) but you've thought it through and it fits the rest of the design well.

One technical aspect I think could be improved is slightly more pronounced tumblehome; as it is the side windows seem almost vertical. That's just a nitpick though; overall, it looks as polished and realistic as the rest of your designs.

Last edited by SV; 11-13-2014 at 08:27 AM.
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Old 11-13-2014, 04:22 PM
or2001 or2001 is offline
Join Date: Dec 2004
Posts: 187

i really like the red-black combination

in total it looks really good!
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Old 11-14-2014, 01:46 AM
ElementW's Avatar
ElementW ElementW is online now
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Join Date: Mar 2008
Location: Texas desert
Posts: 693

For the coupe, I think it would look much better with a lower rear end instead and minus the relatively plain upper side line. That way it is congruous with the appealing low front.

Last edited by ElementW; 11-14-2014 at 02:11 AM.
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Old 11-14-2014, 02:42 PM
emotive's Avatar
emotive emotive is offline
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Join Date: Feb 2007
Location: Melbourne, Australia
Posts: 648

Awesome! The shooting brake looks great!

I think one thing you can do to add a bit more realism to these is to add a bit of transparency and an indication of seats/pillars etc. it shouldn't take too long but will add a lot to the render Also think that maybe the glass could have some more ground reflections on the side DLO and/or fade the cloud reflections you've put on there. For some reason it looks a bit fluffy in places.

Hope you don't take this the wrong way because I'm nit-picking! I think you have the potential to do even greater work so I just wanted to push you a bit!
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